

You can move or order them at your wish, but they show you crucial information about your gameplay.ĭo you want to see a timeline for multiple stations? Not a problem at all add the corresponding station timeline panel. These panels are stacked at the edges of your UI. That’s why we want to introduce Info Panels in our upcoming UI. And not just once, right? Clearly, it’s the most wanted feature as of now. On the other hand, the station timeline is something crucial to be visible all the time. But you don’t need that panel to be visible while you are actually “playing” the game. When you need a node (signal, sensor, etc.) detail, you want to configure it – for example, the sensor configuration. We’ve realized we can’t share a space for the station timelines with node details (bottom right panel). The most significant notable change (next to the different color pallette) is getting rid of these bottom panels.

Let’s have a look at our mockup of a new interface first. It feels like an oxymoron, but let me explain that. What’s wrong? Both are doing a different kind of business while taking so much space but also providing little space. While the left one shows either list of trains (overview panel) or the train detail, the right one is either the station timeline or the node detail (for example, the sensor configuration). I’d also gather more feedback, so please, put your comment under the post if you have any concerns or ideas! Better now than later. Our team has taken this feedback into consideration and has been working on implementing changes that we believe will make the game more intuitive, user-friendly, and aesthetically pleasing. As many of you know, the user interface is a crucial aspect of any game, and we have received a lot of feedback from our players on how we can improve it. This time, I will be focusing on the upcoming changes to the game’s user interface. We want to request her to see that all necessary help is extended by the Bangladesh government as the route will pass through Bangladesh’s land,” he said.Īs of now, there is only one route that connects the Northeast with the rest of India.Welcome to another developer blog series, RailLog! Hopefully, you’ve enjoyed our small Valentines Update and we are back focusing on the bigger tasks in front of us in our path to 1.0. “We asked them to approach the Prime Minister of Bangladesh (Sheikh Hasina) so that we can meet her next month. Naba Kumar Das, along with some other members of the JMCC, met a delegation of Bangladesh at Zero Point in Hilli recently to discuss the proposed railway project. The sources said they are waiting for instructions from the central ministry. Sources at the relevant zone of India railway said around Rs 70 billion would be required for the project, which includes a 10km bridge over Jamuna and an overbridge in Hilli. He said the external affairs ministry of India carried out a feasibility survey of the proposed route in 2017 and Meghalaya railway authorities recently sent a proposal to the central railway board on it. It seems that the Centre has finally accepted our demand.” Naba Kumar Das, who heads the JMCC, “The rail route is important for strategic and economic reasons. The Joint Movement Committee for Corridor (JMCC), an apolitical body based in Meghalaya, has been flagging the demand for a rail route to connect Hilli and Tura. But if this route is opened, the distance will come down to 120km. The report says there is a demand for the railway link in Meghalaya as currently, one has to travel around 600km to reach Tura from South Dinajpur. The government of India plans the establishment of a rail route to connect its northeastern state of Meghalaya with the rest of the country using the territory of Bangladesh.Īs per the plan, the rail route will enter Bangladesh from Hilli and move through places like Ghoraghat, Palashbari and Gaibandha in northern stretches of Bangladesh, move through Jamuna (as the Brahmaputra is known in Bangladesh) and connect Mahendraganj of Tura in Meghalaya, according to.
